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This is an old revision of DevIDE made by AliOli on 2012-09-21 04:48:45.
 


Industrial Design Engineering @ Delft University of Technology

Tangible products were my chosen medium before I started to specialize in the digital and virtual. I had gone in this direction after realizing that many of my daily interactions were greatly influenced by the product development process. And I wanted in. However, after several years I realized that I mainly wanted a peek behind the curtain. The following projects are a selection of my experiences as an industrial design engineering student.

Autumn 2008

A NEW DIRECTION TO BUILD THE FUTURE

together withB.P. Gramberg, R.J. Hoebe, L.V. Plink, V.J.F. Verweij, and Z. Wat
course nameStrategic Product Innovation
supervised byJarmila Kopecka
deliverablesInternal Analysis, External Analysis, Future Direction

Mocked-up website which shows Hilti's gardening tools.

Future strategy for professional power-tool maker Hilti. Our advice for Hilti was to expand into the gardening equipment market.

Spring 2008

WIGS

course nameConcept Design
supervised byJohan Kok
deliverablesWIGS Concept [Dutch], Evaluation & Reflection [Dutch]



Mobility concept for the citizens of historical Dutch city centers to transport moderately heavy products without a car.

Winter 2007

FORM AND MEANING

course nameDesign & Experience
supervised byDicky Brand
deliverablesAnalysis & Redesign

Analyses of the emotive space of stools. Several redesigns of stools a Bacardi stool.

The study of structure and the significance of form. Several redesigns of stools a Bacardi stool.

Autumn 2007

BOAT METER

together withJoris van 't Ende, Werner van Huffelen, and Guimar Letsoin
course nameDigital 3D computing, measurement and design
supervised byTjamme Wiegers
deliverablesSoftware Prototype, Report [code in appendix]



Conceptual design of a system that measures boats in canal locks. Software prototype Boat Meter in Visual Basic .NET.

Winter 2006

ABSTRACTION OF A "TOUCH SHAPE"

course nameForm Studies
supervised byvarious people
deliverablesClay and Soap Stone Models, Report [Dutch, with many photographs]

An exercise to find a shape that can be playfully grasped with two hands. Final model in soap stone.

An exercise to find a shape that can be playfully grasped with two hands. First, I kneaded clay into a shape that was pleasant to the touch (without looking), but visually rough. Several drawings of this shape served to capture the essential features on paper. Based on these drawings, I made a second clay shape with more abstracted features. In turn, this shape was also abstracted by carving it from soap stone.

DevCat

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